Tuesday, September 25, 2007

An Overview of TG Domination

TG Domination is above all else, just a framework for many types of scenarios & battles comprised of two essential components: the game mode life-cycle and the scenarios and battles themselves. Each battle is intended to have a definitive beginning and end that translates back to the persistent world as a specific result (i.e. a win or loss for that team). While the accumulation of victories provide the "end-game" each battle is independent and balanced according to just that mission.

Game Mode Life-Cycle:
TG Domination uses a life-cylce to provide structure to its persistent world in the default game mode. The life-cycle proceeds as follows: Vote -> Tabulation/Selection/Loading -> Battle Prep -> Battle -> Battle End/Team Victory -> Battle Reset -> Victor Team Votes ||
The current state of this life-cycle is shown at the top of the Domination Control Dialog. There is an alternative life-cycle available via the server parameter settings before the mission has started. The toggle allows the admin to set the mission into "Event Mode". With this mode selected, an admin will replace the voting process and will direct the selection and loading of the battle.

"Event Mode" is a truly revolutionary method of running a structured persistent world. With a TG Admin at the helm, the players can be guided through a series of specific missions. The admin also has the ability to award any zone to either side at anytime. This allows a reoccurring campaign that might spawn many weeks or months to be played out with the admin simply recording and then restoring the zone states.

Scenario's & Battles:

Within TG Domination, the island of Sahrani is segmented by territory into zones (currently 17) and each zone has a specific battle type assigned to it. The battle type's currently available are Build Objective, Defend Objective, Sector Control, Armor Battle, and Infantry Battle. From the TG Domination Control Dialog a player is able to view each zone's characteristics and battle type. Zones are the primary focus of TG Domination and the only determining element for the ultimate winner of the island. However, recognizing the unique opportunity afforded by the TG Domination framework and life-cycle, alternative scenario's have been provided and will be expanded on throughout the continuing development of this project. These alternative scenarios are presented in three categories: Missions, Operations, and Challenges.

  1. Missions are one-sided contests where one team is working to complete a set of objectives while the other team is working to thwart their timely completion.
  2. Operations are more coop inclined, featuring more hostile AI forces and do not anticipate a significant hostile player force.
  3. Unlike Zones, Missions or Operations, Challenges are included for some variety and light-hearted entertainment. They can be played seriously and competitively or can be played in a more relaxed or even "stunt" oriented environment and are perfect for low population play.

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