Despite the availability of two server instances, there has been both a growing level of boredom and dissatisfaction with the missions currently available and in particular with "Evolution", a persistent mission widely run by the greater ArmA community and available nearly 24/7 on the Public server here at Tactical Gamer.
I started the initial development of TG Domination in May of this year with three primary goals.
- To bridge the gap between the competing community interests for the four popular and competing styles (COOP vs TvT and Respawn vs Limited-Respawn Play) mentioned above
- A recognition that only a home-grown TG mission would satisfy the level of play demanded by our members
- A realization that ArmA provided the necessary flexibility to achieve a dream shared by fellow TG members and BF2 TacMod Developer's Asch and Duke for a "meta" or "RISK" style game experience.
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