Wednesday, September 19, 2007

The Genesis of TG Domination

Despite the availability of two server instances, there has been both a growing level of boredom and dissatisfaction with the missions currently available and in particular with "Evolution", a persistent mission widely run by the greater ArmA community and available nearly 24/7 on the Public server here at Tactical Gamer.

I started the initial development of TG Domination in May of this year with three primary goals.

  1. To bridge the gap between the competing community interests for the four popular and competing styles (COOP vs TvT and Respawn vs Limited-Respawn Play) mentioned above
  2. A recognition that only a home-grown TG mission would satisfy the level of play demanded by our members
  3. A realization that ArmA provided the necessary flexibility to achieve a dream shared by fellow TG members and BF2 TacMod Developer's Asch and Duke for a "meta" or "RISK" style game experience.
Some of the details of the initial concept work shown here have proved technically impractical (such as capital cities), but the jist of the concept is well on its way to being realized in the current and first open beta version now being finalized and prepared for release. At this stage of early testing, it appears I am well on my way to achieving my three primary goals.

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